The 'id' attribute maps the porous medium property to the mesh elements assigned to the same 'MaterialIDs' id, where 'MaterialIDs' property vector stored as a property within the mesh.
Additional info
From MaterialLib/PorousMedium/CreatePorousMediaProperties.cpp line 47
- This is a required parameter.
- Data type:
int
- Expanded tag path: NONEXISTENT.porous_medium.porous_medium.id
- Go to source code: → ogs/ogs/master
Used in the following test data files
Used in no end-to-end test cases.