Computes natural coordinates inside a given mesh element for some passed real coordinates.
This base class has implementations templated for each shape function, see ComputeNaturalCoordsSolverImplementation below.
Definition at line 30 of file ComputeNaturalCoordsSolver.h.
#include <ComputeNaturalCoordsSolver.h>
◆ ~ComputeNaturalCoordsSolverInterface()
virtual ApplicationUtils::ComputeNaturalCoordsSolverInterface::~ComputeNaturalCoordsSolverInterface |
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◆ solve()
virtual Eigen::Vector3d ApplicationUtils::ComputeNaturalCoordsSolverInterface::solve |
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MeshLib::Element const & | e, |
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Eigen::Vector3d const & | real_coords, |
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int const | max_iter, |
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double const | real_coords_tolerance ) const |
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The documentation for this class was generated from the following file: