25 class NodeWiseMeshPartitioner;
44 explicit Node(
const double coords[3],
45 std::size_t
id = std::numeric_limits<std::size_t>::max());
48 explicit Node(std::array<double, 3>
const& coords,
49 std::size_t
id = std::numeric_limits<std::size_t>::max());
52 Node(
double x,
double y,
double z, std::size_t
id = std::numeric_limits<std::size_t>::max());
Definition of the Point3d class.
Manipulating and adding prism element layers to an existing 2D mesh.
void updateCoordinates(double x, double y, double z)
Node(const double coords[3], std::size_t id=std::numeric_limits< std::size_t >::max())
Constructor using a coordinate array.