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Definition in file MeshGenerator.cpp.
#include "MeshGenerator.h"
#include <memory>
#include <numeric>
#include "MeshLib/Elements/Hex.h"
#include "MeshLib/Elements/Line.h"
#include "MeshLib/Elements/Pyramid.h"
#include "MeshLib/Elements/Quad.h"
#include "MeshLib/Elements/Tet.h"
#include "MeshLib/Elements/Tri.h"
#include "MeshLib/MeshEditing/AddLayerToMesh.h"
#include "MeshLib/MeshEditing/RemoveMeshComponents.h"
#include "MeshLib/Node.h"
Go to the source code of this file.
Namespaces | |
MeshLib | |
MeshLib::MeshGenerator | |
Functions | |
std::vector< MeshLib::Node * > | MeshLib::MeshGenerator::generateRegularPyramidTopNodes (std::vector< double > const &x_coords, std::vector< double > const &y_coords, std::vector< double > const &z_coords, const MathLib::Point3d &origin) |