OGS
CreateNumericalStabilization.h
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#pragma once
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#include <variant>
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namespace
MeshLib
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{
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class
Mesh;
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}
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namespace
BaseLib
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{
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class
ConfigTree;
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}
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namespace
NumLib
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{
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struct
NoStabilization;
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class
IsotropicDiffusionStabilization;
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class
FullUpwind;
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class
FluxCorrectedTransport;
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using
NumericalStabilization
=
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std::variant<
NoStabilization
,
IsotropicDiffusionStabilization
,
FullUpwind
,
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FluxCorrectedTransport
>;
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}
// namespace NumLib
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namespace
NumLib
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{
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NumericalStabilization
createNumericalStabilization
(
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MeshLib::Mesh
const
& mesh,
BaseLib::ConfigTree
const
& config);
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}
// namespace NumLib
BaseLib::ConfigTree
Definition
ConfigTree.h:107
MeshLib::Mesh
Definition
Mesh.h:43
NumLib::FluxCorrectedTransport
Definition
NumericalStabilization.h:177
NumLib::FullUpwind
Definition
NumericalStabilization.h:161
NumLib::IsotropicDiffusionStabilization
Definition
NumericalStabilization.h:53
BaseLib
Definition
TestDefinition.h:21
MeshLib
Definition
ProjectData.h:41
NumLib
Definition
ProjectData.h:46
NumLib::NumericalStabilization
std::variant< NoStabilization, IsotropicDiffusionStabilization, FullUpwind, FluxCorrectedTransport > NumericalStabilization
Definition
CreateNumericalStabilization.h:31
NumLib::createNumericalStabilization
NumericalStabilization createNumericalStabilization(MeshLib::Mesh const &mesh, BaseLib::ConfigTree const &config)
Definition
CreateNumericalStabilization.cpp:20
NumLib::NoStabilization
Definition
NumericalStabilization.h:35
NumLib
NumericalStability
CreateNumericalStabilization.h
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