OGS
FlipElements.h
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#pragma once
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#include <memory>
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#include <vector>
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#include "
MeshLib/Elements/Element.h
"
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namespace
MeshLib
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{
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class
Mesh;
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class
Node
;
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}
// namespace MeshLib
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namespace
MeshToolsLib
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{
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std::unique_ptr<MeshLib::Element>
createFlippedElement
(
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MeshLib::Element
const
& elem, std::vector<MeshLib::Node*>
const
& nodes);
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std::unique_ptr<MeshLib::Mesh>
createFlippedMesh
(
MeshLib::Mesh
const
& mesh);
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}
// namespace MeshToolsLib
Element.h
Definition of the Element class.
MeshLib::Element
Definition
Element.h:34
MeshLib::Mesh
Definition
Mesh.h:43
MeshLib
Definition
ProjectData.h:41
MeshLib::MeshItemType::Node
@ Node
MeshToolsLib
Definition
Node.h:29
MeshToolsLib::createFlippedElement
std::unique_ptr< MeshLib::Element > createFlippedElement(MeshLib::Element const &elem, std::vector< MeshLib::Node * > const &nodes)
Definition
FlipElements.cpp:22
MeshToolsLib::createFlippedMesh
std::unique_ptr< MeshLib::Mesh > createFlippedMesh(MeshLib::Mesh const &mesh)
Definition
FlipElements.cpp:57
MeshToolsLib
MeshEditing
FlipElements.h
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